There's a great article on Pocket Gamer at the moment discussing the current situation over on the AppStore for iPhone games. As you know, the AppStore kicked off with a bang this year with the iPhone 3G, and really made a statement about distribution models for mobile. In my opinion, it really stood up competitors like Nokia Download for what it had achieved and how it worked for developers.
Now 4-6 months on, there's a trend on the AppStore which in reality is just reflecting what happens on a lot of "off-deck" content portals and channels - poor quality content is swamping the catalogue, and open pricing is leading to over-charging for rubbish and hurting sales of higher-priced, but top shelf, games.
The big game publishers I think are still going fine. Some have said in recent week s how they either underestimated the value of the channel, or reported higher than expected profits due to the AppStore, but it's going to be the mid-range publishers I think that will suffer the most.
Read the full article here , and post your comments back here if you'd like to take up the discussion or have some experience of your own with the AppStore that you'd like to share.
Tuesday, November 11, 2008
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